What Game Studios Get Wrong When Hiring Freelancers Internationally

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Gamigion published a column by Alexander Norovyatkin, VP of Growth at Mellow, on the most common mistakes game studios make when working with international freelancers.


The piece examines what contractor misclassification actually leads to, why standard NDAs often fail to protect IP, and what risks arise when a contractor relocates to another country. For studios navigating cross-border work, it’s a practical, clear-eyed guide to the issues that catch many teams off guard.

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